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» Evaluating user experiences in games
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FPLAY
2008
14 years 11 months ago
Experience in the design and development of a game based on head-tracking input
Tracking technologies, such as eye and head-tracking, provide novel techniques for interacting with video games. For instance, players can shoot with their eyes in a first person ...
Jeffrey Yim, Eric Qiu, T. C. Nicholas Graham
CASCON
2001
114views Education» more  CASCON 2001»
14 years 11 months ago
User experience with alignment of real and virtual objects in a stereoscopic augmented reality interface
This paper reports two virtual pointer alignment experiments carried out using a stereoscopic augmented reality interface. The purpose was to evaluate users' sensitivity to s...
Ming Hou
IFIP
2010
Springer
14 years 7 months ago
Supporting DSS Acceptability through a User-Centered Design Methodology: Experiences in Emergency Management
This paper presents a user-centered design methodology for Decision Support Systems (DSSs), which is specifically built to face the socio-technical gap that often impedes DSS accep...
Pietro Baroni, Daniela Fogli, Massimiliano Giacomi...
ACMACE
2009
ACM
15 years 1 months ago
Interactive fitness game for public places
We present a concept of a fitness game that can be installed in public places and encourage passers-by to participate in a short play. The game is controlled by players' body...
Ekaterina Kurdyukova, Matthias Rehm
AAAI
2007
14 years 12 months ago
Visualization and Adjustment of Evaluation Functions Based on Evaluation Values and Win Probability
We present a method of visualizing and adjusting the evaluation functions in game programming in this paper. It is widely recognized that an evaluation function should assign a hi...
Shogo Takeuchi, Tomoyuki Kaneko, Kazunori Yamaguch...