Sciweavers

1700 search results - page 23 / 340
» Evaluating user experiences in games
Sort
View
59
Voted
MM
2003
ACM
102views Multimedia» more  MM 2003»
15 years 2 months ago
A geographic redirection service for on-line games
For many on-line games, user experience is impacted significantly by network latency. As on-line games and on-line game servers proliferate, the ability to discover and connect to...
Chris Chambers, Wu-chi Feng, Wu-chang Feng, Debanj...
BCSHCI
2009
14 years 10 months ago
Initial explorations into the user experience of 3D file browsing
We present an initial exploration into the usability of 3D file browsing. To explore the 3D file browsing technique design space, we analyzed the existing literature and developed...
Anamary Leal, Chadwick A. Wingrave, Joseph J. LaVi...
79
Voted
GAMEON
2008
14 years 11 months ago
Automatable Evaluation Method Oriented toward Behaviour Believability for Video Games
Classic evaluation methods of believable agents are time-consuming because they involve many human to judge agents. They are well suited to validate work on new believable behavio...
Fabien Tencé, Cédric Buche
62
Voted
ATAL
2007
Springer
15 years 3 months ago
Sharing experiences to learn user characteristics in dynamic environments with sparse data
This paper investigates the problem of estimating the value of probabilistic parameters needed for decision making in environments in which an agent, operating within a multi-agen...
David Sarne, Barbara J. Grosz
74
Voted
IVA
2009
Springer
15 years 4 months ago
Methodologies for the User Evaluation of the Motion of Virtual Humans
Abstract. Virtual humans are employed in many interactive applications, including (serious) games. Their motion should be natural and allow interaction with its surroundings and ot...
Sander E. M. Jansen, Herwin van Welbergen