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» Evaluating user experiences in games
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BCSHCI
2007
14 years 11 months ago
Challenges of evaluating the information visualisation experience
Information Visualisation (InfoVis) is defined as an ive visual representation of abstract data. We view the user’s interaction with InfoVis tools as an experience which is made...
Sarah Faisal, Paul A. Cairns, Ann Blandford
GROUP
2009
ACM
15 years 4 months ago
Usability heuristics for networked multiplayer games
Networked multiplayer games must support a much wider variety of interactions than single-player games because networked games involve communication and coordination between playe...
David Pinelle, Nelson Wong, Tadeusz Stach, Carl Gu...
CSCW
2006
ACM
15 years 3 months ago
Leveraging digital backchannels to enhance user experience in electronically mediated communication
Rendezvous is a conference call solution that leverages Voice over IP, enterprise calendaring, instant messaging, and rich client functionality to enhance the user experience and ...
Wendy A. Kellogg, Thomas Erickson, Tracee Vetting ...
LCN
2008
IEEE
15 years 4 months ago
TCP mechanisms for improving the user experience for time-dependent thin-stream applications
—A wide range of Internet-based services that use reliable transport protocols display what we call thin-stream properties. This means that the application sends data with such a...
Andreas Petlund, Kristian Evensen, Carsten Griwodz...
CANDC
2011
ACM
13 years 9 months ago
Distributed creative cognition in digital filmmaking
This paper reports on an empirical study that uses a Grounded Theory approach to investigate the creative practices of Machinima filmmakers. Machinima is a new digital film produc...
Nicholas Davis, Boyang Li, Brian O'Neill, Mark Rie...