The information of the psycho-physical state of the subject is becoming a valuable addition to the modern audio or video recognition systems. As well as enabling a better user exp...
Contact in a typical haptic environment resembles the experience of tapping on soft foam, rather than on a hard object. Event-based, high-frequency transient forces must be superi...
This paper describes a support system for archeologists to read “mokkan”. A mokkan is a wooden tablet on which text was written by a brush. Many mokkans used in Nara period (f...
Many real applications can be modeled using bipartite graphs, such as users vs. files in a P2P system, traders vs. stocks in a financial trading system, conferences vs. authors ...
We study the problem of affective content analysis. In this paper we think of affective contents as those video/audio segments, which may cause an audience’s strong reactions or...