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» Evaluating user experiences in games
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CHI
2009
ACM
15 years 10 months ago
Head-movement evaluation for first-person games
A first-person view is often used in games to enhance players' sense of presence. Camera movements are added to provide a walking sensation when the player is moving around. ...
Paulo Gonçalves de Barros, Robert W. Lindem...
AAAI
2007
15 years 7 hour ago
Mobile Service for Reputation Extraction from Weblogs - Public Experiment and Evaluation
In this paper, we introduce a mobile service that extracts reputations of a product from weblogs by cellular phones during shopping. If the user takes a photo of a product barcode...
Takahiro Kawamura, Shinichi Nagano, Masumi Inaba, ...
DSN
2004
IEEE
15 years 1 months ago
Experience with Evaluating Human-Assisted Recovery Processes
We describe an approach to quantitatively evaluating human-assisted failure-recovery tools and processes in the environment of modern Internet- and enterprise-class server systems...
Aaron B. Brown, Leonard Chung, William Kakes, Calv...
AGS
2009
Springer
15 years 4 months ago
Architecture for Affective Social Games
Abstract. The importance of affect in delivering engaging experiences in entertainment and education is well recognized. We introduce the Koko architecture, which describes a servi...
Derek J. Sollenberger, Munindar P. Singh
BCSHCI
2007
14 years 11 months ago
Design in evaluation: reflections on designing for children's technology
This paper reflects on the design value that emerges from evaluation methods used in the field of child computer interaction. The work is based around an evaluation study of a tan...
Emanuela Mazzone, Diana Yifan Xu, Janet C. Read