Sciweavers

1700 search results - page 331 / 340
» Evaluating user experiences in games
Sort
View
EXPCS
2007
15 years 1 months ago
Towards user-centric metrics for denial-of-service measurement
To date, the measurement of user-perceived degradation of quality of service during denial of service (DoS) attacks remained an elusive goal. Current approaches mostly rely on low...
Jelena Mirkovic, Alefiya Hussain, Brett Wilson, So...
CCGRID
2009
IEEE
15 years 28 days ago
The Grid Enablement and Sustainable Simulation of Multiscale Physics Applications
The understanding of H diffusion in materials is pivotal to designing suitable processes. Though a nudged elastic band (NEB)+molecular dynamics (MD)/quantum mechanics (QM) algori...
Yingwen Song, Yoshio Tanaka, Hiroshi Takemiya, Aii...
MOBISYS
2010
ACM
14 years 12 months ago
Darwin phones: the evolution of sensing and inference on mobile phones
We present Darwin, an enabling technology for mobile phone sensing that combines collaborative sensing and classification techniques to reason about human behavior and context on ...
Emiliano Miluzzo, Cory Cornelius, Ashwin Ramaswamy...
ECIR
2010
Springer
14 years 11 months ago
Goal-Driven Collaborative Filtering - A Directional Error Based Approach
Collaborative filtering is one of the most effective techniques for making personalized content recommendation. In the literature, a common experimental setup in the modeling phase...
Tamas Jambor, Jun Wang
BMCBI
2010
163views more  BMCBI 2010»
14 years 9 months ago
DraGnET: Software for storing, managing and analyzing annotated draft genome sequence data
Background: New "next generation" DNA sequencing technologies offer individual researchers the ability to rapidly generate large amounts of genome sequence data at drama...
Stacy Duncan, Ruchita Sirkanungo, Leslie Miller, G...