Sciweavers

1700 search results - page 35 / 340
» Evaluating user experiences in games
Sort
View
ATAL
2005
Springer
15 years 3 months ago
Evaluating the Minority Game strategy in agent role assignments
A team-based competitive environment is a complex multiagent environment, in which agents are required to coordinate with each other not only to enhance their collective behavior,...
Tingting Wang, Jiming Liu
81
Voted
HCI
2009
14 years 7 months ago
Evaluation of User-Interfaces for Mobile Application Development Environments
Abstract. This paper discusses about the different user-interfaces of mobile development and modeling environments in order to extract important details in which the user-interface...
Florence T. Balagtas-Fernandez, Heinrich Hussmann
83
Voted
PERVASIVE
2006
Springer
14 years 9 months ago
Keep Your Eyes on the Road and Your Finger on the Trigger - Designing for Mixed Focus of Attention in a Mobile Game for Brief En
In this paper we present an initial user feedback study of the Road Rager prototype. Road Rager is a mixed reality game, designed to enable passengers in different cars to play aga...
Liselott Brunnberg, Oskar Juhlin
NORDICHI
2004
ACM
15 years 3 months ago
Marrying HCI/Usability and computer games: a preliminary look
The fields HCI/usability and computer games have existed for a few decades with virtually no mutual interaction. However, in recent years, a number of exchanges have appeared, bot...
Anker Helms Jørgensen
SIGMETRICS
2000
ACM
217views Hardware» more  SIGMETRICS 2000»
14 years 9 months ago
Experimenting with an Ad Hoc wireless network on campus: insights and experiences
Ad hoc wireless networks are new communication networks that can be dynamically formed and deformed onthe- y, anytime and anywhere. User data is routed with the help of an ad hoc ...
Chai-Keong Toh, Richard Chen, Minar Delwar, Donald...