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» Evaluating user experiences in games
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INTERACT
1997
14 years 11 months ago
Handling Conflicts in Groupware: Concepts and Experiences made in the POLITeam-Project
The activation of certain functions in groupware affects different users who might have conflicting interests. We will develop technical mechanisms to support users in regulating t...
Volker Wulf
CCGRID
2010
IEEE
14 years 11 months ago
The Effects of Untruthful Bids on User Utilities and Stability in Computing Markets
Markets of computing resources typically consist of a cluster (or a multi-cluster) and jobs that arrive over time and request computing resources in exchange for payment. In this p...
Sergei Shudler, Lior Amar, Amnon Barak, Ahuva Mu'a...
ICIDS
2010
Springer
14 years 7 months ago
Measuring User Responses to Interactive Stories: Towards a Standardized Assessment Tool
With the increasing number of prototypes and market applications of interactive storytelling, the understanding and optimization of how end users respond to computer-mediated inter...
Ivar E. Vermeulen, Christian Roth, Peter Vorderer,...
CI
2010
81views more  CI 2010»
14 years 7 months ago
Drama Management and Player Modeling for Interactive Fiction Games
A growing research community is working towards employing drama management components in story-based games. These components gently guide the story towards a narrative arc that imp...
Manu Sharma, Santiago Ontañón, Manis...
UM
2009
Springer
15 years 4 months ago
Modeling User Affect from Causes and Effects
We present a model of user affect to recognize multiple user emotions during interaction with an educational computer game. Our model deals with the high level of uncertainty invol...
Cristina Conati, Heather Maclaren