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» Evaluating user experiences in games
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ICAT
2006
IEEE
15 years 3 months ago
Exploring Human-Robot Interaction Through Telepresence Board Games
Abstract. This paper presents an experimental test bed for exploring and evaluating human-robot interaction (HRI). Our system is designed around the concept of playing board games ...
Min Xin, Ehud Sharlin
ICAS
2009
IEEE
197views Robotics» more  ICAS 2009»
15 years 4 months ago
Web QoE Evaluation in Multi-agent Networks: Validation of ITU-T G.1030
— User’s requirements have become a key factor for any Quality of Service (QoS) management model to succeed. The advent and rise of new broadband services and network architect...
Eva Ibarrola, Fidel Liberal, Ianire Taboada, Rodri...
SIGIR
2009
ACM
15 years 2 months ago
Page hunt: improving search engines using human computation games
There has been a lot of work on evaluating and improving the relevance of web search engines. In this paper, we suggest using human computation games to elicit data from players t...
Hao Ma, Raman Chandrasekar, Chris Quirk, Abhishek ...
ECTEL
2010
Springer
14 years 10 months ago
Ambient Displays and Game Design Patterns
In this paper we describe a social learning game we implemented to evaluate various means of ubiquitous learning support. Making use of game design patterns it was possible to impl...
Sebastian Kelle, Dirk Börner, Marco Kalz, Mar...
BCSHCI
2007
14 years 11 months ago
Ten emotion heuristics: guidelines for assessing the user's affective dimension easily and cost-effectively
Emotional appeal is a key dimension in user experience that often goes unmeasured in most user-centered design projects. This paper presents preliminary work for developing a set ...
Eva de Lera, Muriel Garreta Domingo