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» Evaluating user experiences in games
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PUC
2007
154views more  PUC 2007»
14 years 9 months ago
Point-of-capture archiving and editing of personal experiences from a mobile device
Personal experience computing is an emerging research area in computing support for capturing, archiving, editing, and utilizing of digital personal experiences. This paper presen...
Chon-in Wu, Chao-ming Teng, Yi-Chao Chen, Tung-yun...
ICCS
2003
Springer
15 years 3 months ago
Towards Biomedical Problem Solving in a Game Environment
Biomedical systems involve complex interactions between diverse components. Problem solving in such systems requires insight, i.e. the capability to make non-obvious connections. I...
Yang Cai 0002, Ingo Snel, B. Suman Bharathi, Cleme...
IVA
2010
Springer
14 years 7 months ago
"Why Can't We Be Friends?" An Empathic Game Companion for Long-Term Interaction
The ability of artificial companions (virtual agents or robots) to establish meaningful relationships with users is still limited. In humans, a key aspect of such ability is empath...
Iolanda Leite, Samuel Mascarenhas, André Pe...
CHI
2003
ACM
15 years 10 months ago
A context-aware experience sampling tool
A new software tool for user-interface development and assessment of ubiquitous computing applications is available for CHI researchers. The software permits researchers to use co...
Stephen S. Intille, John Rondoni, Chuck Kukla, Isa...
SIGCSE
2009
ACM
111views Education» more  SIGCSE 2009»
15 years 10 months ago
Multi-site evaluation of SimSE
In this paper, we describe a multi-site evaluation of SimSE, an educational software engineering simulation game. This study was designed to build on our previous experience of ev...
Emily Oh Navarro, André van der Hoek