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» Evaluating user experiences in games
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CHI
2004
ACM
15 years 10 months ago
Objectively evaluating entertainment technology
Emerging technologies offer new ways of using entertainment technology to foster interactions between players and connect people. Evaluating entertainment technology is challengin...
Regan L. Mandryk
FDG
2009
ACM
15 years 4 months ago
Exploring 3D gestural interfaces for music creation in video games
In recent years the popularity of music and rhythm-based games has experienced tremendous growth. However almost all of these games require custom hardware to be used as input dev...
Jared N. Bott, James G. Crowley, Joseph J. LaViola...
JUCS
2008
281views more  JUCS 2008»
14 years 9 months ago
Creating Adaptive e-Learning Board Games for School Settings Using the ELG Environment
: The use of digital games in education is well documented in the literature. They have been used in preschool, K-12, the university. A specific type of digital games is board game...
Symeon Retalis
ICSE
2010
IEEE-ACM
14 years 7 months ago
Synthesized essence: what game jams teach about prototyping of new software products
The development of video games comprises engineering teams within various disciplines, e.g., software engineering, game production, and creative arts. Game jams are a promising ap...
Juergen Musil, Angelika Schweda, Dietmar Winkler, ...
AVI
2004
14 years 11 months ago
The challenge of information visualization evaluation
As the field of information visualization matures, the tools and ideas described in our research publications are reaching users. The reports of usability studies and controlled e...
Catherine Plaisant