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» Evaluating user experiences in games
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KES
2007
Springer
15 years 3 months ago
NBM and WNBM: Algorithms and Evaluation for Personalizing Information Retrieval in METIORE
The current Information Retrieval Systems return hundreds or thousands of documents in response to a query. Users consider only the first 20 or 30, but documents are often sorted a...
David Bueno, Ricardo Conejo, Amos David, Cristina ...
ICSE
2012
IEEE-ACM
13 years 5 days ago
Debugger Canvas: Industrial experience with the code bubbles paradigm
—At ICSE 2010, the Code Bubbles team from Brown University and the Code Canvas team from Microsoft Research presented similar ideas for new user experiences for an integrated dev...
Robert DeLine, Andrew Bragdon, Kael Rowan, Jens Ja...
IWEC
2008
14 years 11 months ago
Towards Emotional Characters in Computer Games
This paper describes our research on integrating emotion aspects into characters of video games. Motivation for this is the significant absence of emotive expression in most charac...
Robert Schaap, Rafael Bidarra
INFOCOM
2010
IEEE
14 years 8 months ago
Near-Optimal Power Control in Wireless Networks: A Potential Game Approach
—We study power control in a multi-cell CDMA wireless system whereby self-interested users share a common spectrum and interfere with each other. Our objective is to design a pow...
Ozan Candogan, Ishai Menache, Asuman E. Ozdaglar, ...
HCI
2009
14 years 7 months ago
A Modality Replacement Framework for the Communication between Blind and Hearing Impaired People
This paper presents a multimodal framework for the communication between blind and hearing impaired people. The algorithms that are developed are based on the concept of modality r...
Konstantinos Moustakas, Dimitrios Tzovaras, Laila ...