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» Evaluating user experiences in games
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AIIDE
2009
14 years 11 months ago
Investigating the Interplay between Camera Viewpoints, Game Information, and Challenge
Players perceive information about game environments through a virtual camera. While a significant discussion in the industry and in academic research circles has centered around ...
Arnav Jhala, Martin Schwartz, Hector Perez Martine...
HICSS
2008
IEEE
150views Biometrics» more  HICSS 2008»
15 years 4 months ago
Quantitative Early-Phase User Research Methods: Hard Data for Initial Product Design
We describe questions that commonly arise in early-phase user research for new technology products concerning customer needs, priorities, and market definition. We suggest that me...
Christopher N. Chapman, Edwin Love, James L. Alfor...
ROMAN
2007
IEEE
133views Robotics» more  ROMAN 2007»
15 years 4 months ago
Investigating Implicit Cues for User State Estimation in Human-Robot Interaction Using Physiological Measurements
— Achieving and maintaining user engagement is a key goal of human-robot interaction. This paper presents a method for determining user engagement state from physiological data (...
Emily Mower, David Feil-Seifer, Maja J. Mataric, S...
HCI
2009
14 years 7 months ago
Movement and Recovery Analysis of a Mouse-Replacement Interface for Users with Severe Disabilities
The Camera Mouse is a mouse-replacement interface for users with movement impairments. It tracks a selected body feature, such as the nose, eyebrow or finger, through a web camera ...
Caitlin Connor, Emily Yu, John J. Magee, Esra Cans...
SEKE
2001
Springer
15 years 2 months ago
A Prototype Experience Management System for a Software Consulting Organization
The Experience Management System (EMS) is aimed at supporting the capture and reuse of software-related experience, based on the Experience Factory concept. It is being developed ...
Manoel Gomes de Mendonça Neto, Carolyn B. S...