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ACMACE
2005
ACM
15 years 3 months ago
Achieving fairness in multiplayer network games through automated latency balancing
Over the past few years, the prominence of multiplayer network gaming has increased dramatically in the Internet. The effect of network delay (lag) on multiplayer network gaming h...
Sebastian Zander, Ian Leeder, Grenville J. Armitag...
ICMI
2010
Springer
189views Biometrics» more  ICMI 2010»
14 years 7 months ago
Gesture and voice prototyping for early evaluations of social acceptability in multimodal interfaces
Interaction techniques that require users to adopt new behaviors mean that designers must take into account social acceptability and user experience otherwise the techniques may b...
Julie Rico, Stephen A. Brewster
CHI
2008
ACM
15 years 10 months ago
Exploring the use of tangible user interfaces for human-robot interaction: a comparative study
In this paper we suggest the use of tangible user interfaces (TUIs) for human-robot interaction (HRI) applications. We discuss the potential benefits of this approach while focusi...
Cheng Guo, Ehud Sharlin
ITRUST
2005
Springer
15 years 3 months ago
Experience-Based Trust: Enabling Effective Resource Selection in a Grid Environment
The Grid vision is to allow heterogeneous computational resources to be shared and utilised globally. Grid users are able to submit tasks to remote resources for execution. Howeve...
Nathan Griffiths, Kuo-Ming Chao
SEC
2007
14 years 11 months ago
Exploratory survey on an Evaluation Model for a Sense of Security
Research in information security is no longer limited to technical issues: human-related issues such as trust and the sense of security are also required by the user. In this paper...
Natsuko Hikage, Yuko Murayama, Carl Hauser