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» Evaluating user experiences in games
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PPOPP
1993
ACM
15 years 1 months ago
Experiences Using the ParaScope Editor: an Interactive Parallel Programming Tool
The ParaScope Editor is an interactive parallel programming tool that assists knowledgeable users in developing scienti c Fortran programs. It displays the results of sophisticate...
Mary W. Hall, Timothy J. Harvey, Ken Kennedy, Nath...
ACL
2008
14 years 11 months ago
Intensional Summaries as Cooperative Responses in Dialogue: Automation and Evaluation
Despite its long history, and a great deal of research producing many useful algorithms and observations, research in cooperative response generation has had little impact on the ...
Joseph Polifroni, Marilyn A. Walker
ACMACE
2008
ACM
14 years 11 months ago
BragFish: exploring physical and social interaction in co-located handheld augmented reality games
In this paper, we present our research on social interaction in colocated handheld augmented reality (AR) games. These games are characterized by shared physical spaces that promo...
Yan Xu, Maribeth Gandy, Sami Deen, Brian Schrank, ...
AIIDE
2006
14 years 11 months ago
Mixing Story and Simulation in Interactive Narrative
Simulation is a common feature in computer entertainment. However, in computer games simulation and story are often kept distinct by interleaving interactive play and cut scenes. ...
Mark O. Riedl, Andrew Stern, Don M. Dini
ACMACE
2009
ACM
15 years 4 months ago
Power explorer: a casual game style for encouraging long term behavior change among teenagers
When it comes to motivating teenagers towards energy awareness, new approaches need to be considered. One such is the use of pervasive games connected to the players own energy co...
Anton Gustafsson, Magnus Bång, Mattias Svahn