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» Evaluating user experiences in games
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SEKE
2001
Springer
15 years 2 months ago
Adapting Game Technology to Support Individual and Organizational Learning
It is well known that traditional educational techniques can be complemented by simulation to achieve a more effective learning experience. One would expect the same phenomenon to...
Emily Oh Navarro, André van der Hoek
SAJ
2000
71views more  SAJ 2000»
14 years 9 months ago
Presence as a means for understanding user behaviour in virtual environments
Presence has become a key concept in characterizing and evaluating Virtual Environments. Our contribution is to show that current measures of Presence, as a metric of users' ...
Edwin H. Blake, Juan Casanueva, David Nunez
CHI
2000
ACM
15 years 2 months ago
Developing a context-aware electronic tourist guide: some issues and experiences
In this paper, we describe our experiences of developing and evaluating GUIDE, an intelligent electronic tourist guide. The GUIDE system has been built to overcome many of the lim...
Keith Cheverst, Nigel Davies, Keith Mitchell, Adri...
BCSHCI
2007
14 years 11 months ago
Experiences with structured interviewing of children during usability tests
In this paper we describe an exploratory study on the use of a structured interviewing evaluation technique with 6 to 8 year old children. The study examines whether children are ...
Arnold P. O. S. Vermeeren, Mathilde M. Bekker, Ils...
ATAL
2005
Springer
15 years 3 months ago
Evaluating the interaction with synthetic agents using attention and affect tracking
We motivate an approach to evaluating the utility of synthetic agents that is based on human physiology rather than questionnaires. The primary tool is an eye tracker that provide...
Helmut Prendinger, Chunling Ma, Jin Yingzi, Kushid...