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» Evaluating user experiences in games
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DAC
2006
ACM
15 years 3 months ago
Signature-based workload estimation for mobile 3D graphics
Until recently, most 3D graphics applications had been regarded as too computationally intensive for devices other than desktop computers and gaming consoles. This notion is rapid...
Bren Mochocki, Kanishka Lahiri, Srihari Cadambi, X...
IAT
2007
IEEE
15 years 4 months ago
Investigating User Browsing Behavior
This paper describes our efforts to investigate factors in user browsing behavior to automatically evaluate Web pages that the user shows interest in. We developed a client site l...
Ganesan Velayathan, Seiji Yamada
ISESE
2006
IEEE
15 years 3 months ago
An empirical evaluation of a testing and debugging methodology for Excel
Spreadsheets are one of the most commonly used types of programs in the world, and it is important that they be sufficiently dependable. To help end users who create spreadsheets ...
Jeffrey Carver, Marc Fisher II, Gregg Rothermel
ISMAR
2002
IEEE
15 years 2 months ago
Alternative Tools for Tangible Interaction: A Usability Evaluation
In this work we compare an in-house designed Tangible User Interface (TUI) with three alternative single-user tools through an empirical investigation. These three alternative too...
Morten Fjeld, Sissel Guttormsen Schär, Domeni...
GRAPHICSINTERFACE
2007
14 years 11 months ago
TwoStick: writing with a game controller
We report the design and evaluation of a novel game controller text entry method called TwoStick. The design is based on the review of previous work and several rounds of pilot te...
Thomas Költringer, Poika Isokoski, Thomas Gre...