Sciweavers

1700 search results - page 73 / 340
» Evaluating user experiences in games
Sort
View
CHI
2003
ACM
15 years 3 months ago
Discovery point: enhancing the museum experience with technology
The Discovery Point prototype allows art museum visitors to hear stories about a work of art without burdening them with lengthy commentary. It is simple and compact; it has only ...
Marianne Berkovich, Jenna Date, Rachael Keeler, Ma...
APPINF
2003
14 years 11 months ago
Experience Paper: Migration of a Web-based System to a Mobile Work Environment
It is a large collection of software supporting the planning, execution and reporting of work activities, but these systems are mainly created to be run in a distributed wired net...
Carl-Fredrik Sørensen, Alf Inge Wang, &Osla...
TREC
2003
14 years 11 months ago
Active Feedback - UIUC TREC-2003 HARD Experiments
In this paper, we report our experiments on the HARD (High Accuracy Retrieval from Documents) Track in TREC 2003. We focus on active feedback, i.e., how to intelligently propose q...
Xuehua Shen, ChengXiang Zhai
ACMACE
2007
ACM
15 years 1 months ago
Understanding social interaction in world of warcraft
Research has argued that social interaction is a primary driving force for gamers to continue to play Massive Multiple Online Role Playing Games (MMORPGs). However, one recent stu...
Vivian Hsueh-hua Chen, Henry Been-Lirn Duh
AAAI
2008
15 years 4 days ago
Expectation-Based Versus Potential-Aware Automated Abstraction in Imperfect Information Games: An Experimental Comparison Using
ion-Based Versus Potential-Aware Automated Abstraction in Imperfect Information Games: An Experimental Comparison Using Poker Andrew Gilpin and Tuomas Sandholm Computer Science Dep...
Andrew Gilpin, Tuomas Sandholm