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MM
2005
ACM
169views Multimedia» more  MM 2005»
15 years 3 months ago
An ambient intelligence platform for physical play
This paper describes an ambient intelligent prototype known as socio-ec(h)o. socio-ec(h)o explores the design and implementation of a system for sensing and display, user modeling...
Ron Wakkary, Marek Hatala, Robb Lovell, Milena Dro...
ICWE
2007
Springer
15 years 4 months ago
Squiggle: An Experience in Model-Driven Development of Real-World Semantic Search Engines
Abstract. Search engines are becoming such an easy way to find textual resources that we wish to use them also for multimedia content; however, syntactic techniques, even if promi...
Irene Celino, Emanuele Della Valle, Dario Cerizza,...
EICS
2009
ACM
15 years 1 months ago
An infrastructure for experience centered agile prototyping of ambient intelligence
Ubiquitous computing poses new usability challenges that cut across design and development. We are particularly interested in "spaces" enhanced with sensors, public disp...
José Luís Silva, José Creissa...
MOBISYS
2005
ACM
15 years 9 months ago
Deploying and evaluating a location-aware system
Location-aware systems are typically deployed on a small scale and evaluated technically, in terms of absolute errors. In this paper, the authors present their experience of deplo...
Robert K. Harle, Andy Hopper
UMUAI
2010
136views more  UMUAI 2010»
14 years 8 months ago
Towards affective camera control in games
Information about interactive virtual environments, such as games, is perceived by users through a virtual camera. While most interactive applications let users control the camera,...
Georgios N. Yannakakis, Héctor Perez Mart&i...