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IROS
2006
IEEE
146views Robotics» more  IROS 2006»
15 years 3 months ago
A Video Game-Based Mobile Robot Simulation Environment
— Simulation is becoming an increasingly important aspect of mobile robots. As we are better able to simulate the real world, we can usefully perform more research in simulated e...
Josh Faust, Cheryl Simon, William D. Smart
PVLDB
2008
104views more  PVLDB 2008»
14 years 9 months ago
Efficient skyline querying with variable user preferences on nominal attributes
Current skyline evaluation techniques assume a fixed ordering on the attributes. However, dynamic preferences on nominal attributes are more realistic in known applications. In or...
Raymond Chi-Wing Wong, Ada Wai-Chee Fu, Jian Pei, ...
NETCOOP
2007
Springer
15 years 4 months ago
A Network Formation Game Approach to Study BitTorrent Tit-for-Tat
The Tit-for-Tat strategy implemented in BitTorrent (BT) clients is generally considered robust to selfish behaviours. The authors of [1] support this belief studying how Tit-for-T...
Giovanni Neglia, Giuseppe Lo Presti, Honggang Zhan...
ICAT
2006
IEEE
15 years 3 months ago
Handheld AR for Collaborative Edutainment
Handheld Augmented Reality (AR) is expected to provide ergonomic, intuitive user interfaces for untrained users. Yet no comparative study has evaluated these assumptions against mo...
Daniel Wagner, Dieter Schmalstieg, Mark Billinghur...
HRI
2006
ACM
15 years 3 months ago
A video game-based framework for analyzing human-robot interaction: characterizing interface design in real-time interactive mul
There is growing interest in mining the world of video games to find inspiration for human-robot interaction (HRI) design. This paper segments video game interaction into domain-i...
Justin Richer, Jill L. Drury