Abstract. This paper describes the design and evaluation of an adaptive museum guide for families. In the Kurio system, a mixture of embedded and tangible technology imbues the mus...
Marek Hatala, Karen Tanenbaum, Ron Wakkary, Kevin ...
We propose two metrics to demonstrate the impact integrating human-computer interaction (HCI) activities in software engineering (SE) processes. User experience metric (UXM) is a ...
This work describes a perceptual user interface based on the Mean Shift algorithm to control mouse events by gestures using a generic usb camera. To demonstrate the usefulness of o...
Edson Prestes e Silva Jr., Anderson P. Ferrugem, M...
Recognizing players’ affective state while playing video games has been the focus of many recent research studies. In this paper we describe the process that has been followed t...
Noor Shaker, Stylianos Asteriadis, Georgios N. Yan...
The central problem that this paper addresses is how to manage dynamic change within game environments in response to variable player requirements and ability. In particular, we di...