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CORR
1999
Springer
93views Education» more  CORR 1999»
14 years 9 months ago
Empirically Evaluating an Adaptable Spoken Dialogue System
Abstract. Recent technological advances have made it possible to build real-time, interactive spoken dialogue systems for a wide variety of applications. However, when users do not...
Diane J. Litman, Shimei Pan
ICIW
2008
IEEE
15 years 4 months ago
Networking Aspects for Gaming Systems
As the evolution of computer technology introduces new advances in networks among others, online gaming becomes a new trend. Following the trends of our era, Games At Large IST Pr...
Christos Bouras, Vassilis Poulopoulos, Ioannis Sen...
KDD
2009
ACM
184views Data Mining» more  KDD 2009»
15 years 4 months ago
Thumbs-Up: a game for playing to rank search results
Human computation is an effective way to channel human effort spent playing games to solving computational problems that are easy for humans but difficult for computers to autom...
Ali Dasdan, Chris Drome, Santanu Kolay, Micah Alpe...
ACMACE
2011
ACM
13 years 10 months ago
WeQuest: scalable alternate reality games through end-user content authoring
Alternate Reality Games (ARGs) are interactive narrative experiences that engage the player by layering a fictional world over the real world. Mobile ARG stories are often geo-sp...
Andrew Macvean, Sanjeet Hajarnis, Brandon Headrick...
EXPCS
2007
15 years 1 months ago
The user in experimental computer systems research
Experimental computer systems research typically ignores the end-user, modeling him, if at all, in overly simple ways. We argue that this (1) results in inadequate performance eva...
Peter A. Dinda, Gokhan Memik, Robert P. Dick, Bin ...