Sciweavers

1700 search results - page 91 / 340
» Evaluating user experiences in games
Sort
View
82
Voted
CNL
2009
14 years 11 months ago
An Evaluation Framework for Controlled Natural Languages
This paper presents a general framework called ontographs that relies on a graphical notation and enables the tool-independent and reliable evaluation of human understandability of...
Tobias Kuhn
VALUETOOLS
2006
ACM
176views Hardware» more  VALUETOOLS 2006»
15 years 3 months ago
How to solve large scale deterministic games with mean payoff by policy iteration
Min-max functions are dynamic programming operators of zero-sum deterministic games with finite state and action spaces. The problem of computing the linear growth rate of the or...
Vishesh Dhingra, Stephane Gaubert
SIGIR
2010
ACM
15 years 1 months ago
Learning more powerful test statistics for click-based retrieval evaluation
Interleaving experiments are an attractive methodology for evaluating retrieval functions through implicit feedback. Designed as a blind and unbiased test for eliciting a preferen...
Yisong Yue, Yue Gao, Olivier Chapelle, Ya Zhang, T...
EDUTAINMENT
2009
Springer
15 years 4 months ago
Game-Like Simulations for Online Adaptive Learning: A Case Study
Serious games are becoming a powerful tool in education. However, there are still open issues needing further research to generalize the use of videogames and game-like simulations...
Javier Torrente, Pablo Moreno-Ger, Baltasar Fern&a...
AIIDE
2009
14 years 11 months ago
Learning Character Behaviors Using Agent Modeling in Games
Our goal is to provide learning mechanisms to game agents so they are capable of adapting to new behaviors based on the actions of other agents. We introduce a new on-line reinfor...
Richard Zhao, Duane Szafron