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» Evaluating user experiences in games
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MKWI
2008
145views Business» more  MKWI 2008»
14 years 11 months ago
Bringing Developers and Users Closer Together: The OpenProposal Story
: Even though end-user participation in requirements engineering (RE) is highly important, it is at present not frequently used. Reasons can be found in the large expenditure of ti...
Asarnusch Rashid, Jan Wiesenberger, David Meder, J...
SIGMETRICS
2004
ACM
118views Hardware» more  SIGMETRICS 2004»
15 years 3 months ago
A game theoretic approach to provide incentive and service differentiation in P2P networks
Traditional Peer-to-Peer (P2P) networks do not provide service differentiation and incentive for users. Consequently, users can easily access information without contributing any ...
Richard T. B. Ma, Sam C. M. Lee, John C. S. Lui, D...
AUIC
2006
IEEE
15 years 4 months ago
Generating mobile device user interfaces for diagram-based modelling tools
Mobile display devices such as phones and PDAs have become very widely available and used. However, most content on these devices is limited to text, static images and motion vide...
Dejin Zhao, John C. Grundy, John G. Hosking
WIDM
2004
ACM
15 years 3 months ago
Web personalization based on static information and dynamic user behavior
The explosive growth of the web is at the basis of the great interest into web usage mining techniques in both commercial and research areas. In this paper, a web personalization ...
Massimiliano Albanese, Antonio Picariello, Carlo S...
NAACL
2010
14 years 7 months ago
Learning Dense Models of Query Similarity from User Click Logs
The goal of this work is to integrate query similarity metrics as features into a dense model that can be trained on large amounts of query log data, in order to rank query rewrit...
Fabio De Bona, Stefan Riezler, Keith Hall, Massimi...