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» Evaluating user experiences in games
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DIGRA
2005
Springer
15 years 3 months ago
Presence experience in mobile gaming
As a growing number of people play computer games with small-screen mobile devices such as handheld computers, mobile phones and handheld game consoles, it is important to know wh...
Jari Laarni, Niklas Ravaja, Timo Saari
116
Voted
IADIS
2004
14 years 11 months ago
A Study on Mobile Game Adoption Under HPI(High-Speed Portable Internet) Environment
Mobile game is considered as one of the emerging mobile services in recent years. A number of mobile game companies have been established and on-line game providers have also atte...
Young Seog Yoon, Im Sook Há, Mun Kee Choi
INFOCOM
2009
IEEE
15 years 4 months ago
OneClick: A Framework for Measuring Network Quality of Experience
—As the service requirements of network applications shift from high throughput to high media quality, interactivity, and responsiveness, the definition of QoE (Quality of Exper...
Kuan-Ta Chen, Cheng-Chun Tu, Wei-Cheng Xiao
CHI
2008
ACM
15 years 10 months ago
Heuristic evaluation for games: usability principles for video game design
Most video games require constant interaction, so game designers must pay careful attention to usability issues. However, there are few formal methods for evaluating the usability...
David Pinelle, Nelson Wong
IE
2007
14 years 11 months ago
Implementation and evaluation of a background music reactive game
This paper discusses further work on the authors’ “background music reactive games” concept, where background music is used to modify video game parameters and thus actions ...
Khalid Aallouche, Homam Albeiriss, Redouane Zargho...