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106
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SAC
2009
ACM
15 years 2 months ago
Aspect-oriented procedural content engineering for game design
Generally progressive procedural content in the context of 3D scene rendering is expressed as recursive functions where a finer level of detail gets computed on demand. Typical e...
Walter Cazzola, Diego Colombo, Duncan Harrison
IBPRIA
2009
Springer
15 years 2 months ago
Large Scale Online Learning of Image Similarity through Ranking
ent abstract presents OASIS, an Online Algorithm for Scalable Image Similarity learning that learns a bilinear similarity measure over sparse representations. OASIS is an online du...
Gal Chechik, Varun Sharma, Uri Shalit, Samy Bengio
88
Voted
KDD
2009
ACM
191views Data Mining» more  KDD 2009»
15 years 2 months ago
Improving data mining utility with projective sampling
Overall performance of the data mining process depends not just on the value of the induced knowledge but also on various costs of the process itself such as the cost of acquiring...
Mark Last
ECAI
2000
Springer
15 years 2 months ago
An Embedding of ConGolog in 3APL
Several high-level programming languages for programming agents and robots have been proposed in recent years. Each of these languages has its own features and merits. It is still...
Koen V. Hindriks, Yves Lespérance, Hector J...
SIGGRAPH
1993
ACM
15 years 1 months ago
Radioptimization: goal based rendering
This paper presents a method for designing the illumination in an environment using optimization techniques applied to a radiosity based image synthesis system. An optimization of...
John K. Kawai, James S. Painter, Michael F. Cohen