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TCIAIG
2010
14 years 4 months ago
The Design of Puzzle Selection Strategies for ESP-Like GWAP Systems
The `Games With A Purpose' (GWAP) genre is a type of `Human Computation' that outsources certain steps of the computational process to humans. Although most GWAP studies ...
Ling-Jyh Chen, Bo-Chun Wang, Wen-Yuan Zhu
ICST
2010
IEEE
14 years 8 months ago
Automated and Scalable T-wise Test Case Generation Strategies for Software Product Lines
Abstract—Software Product Lines (SPL) are difficult to validate due to combinatorics induced by variability across their features. This leads to combinatorial explosion of the n...
Gilles Perrouin, Sagar Sen, Jacques Klein, Benoit ...
KBSE
1995
IEEE
15 years 1 months ago
A Transformation System for Interactive Reformulation of Design Optimization Strategies
Numerical design optimization algorithms are highly sensitive to the particular formulation of the optimization problems they are given. The formulation of the search space, the o...
Thomas Ellman, John Keane, Takahiro Murata, Mark S...
CODES
2004
IEEE
15 years 1 months ago
Benchmark-based design strategies for single chip heterogeneous multiprocessors
Single chip heterogeneous multiprocessors are arising to meet the computational demands of portable and handheld devices. These computing systems are not fully custom designs trad...
JoAnn M. Paul, Donald E. Thomas, Alex Bobrek
IWPC
1996
IEEE
15 years 1 months ago
Evaluating process clusters to support automatic program understanding
Evaluating the design of a distributed application is di cult but provides useful information for program development and maintenance. In distributed debugging, for example, proce...
Thomas Kunz