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SIGGRAPH
2000
ACM
15 years 1 months ago
Surfels: surface elements as rendering primitives
Surface elements (surfels) are a powerful paradigm to efficiently render complex geometric objects at interactive frame rates. Unlike classical surface discretizations, i.e., tri...
Hanspeter Pfister, Matthias Zwicker, Jeroen van Ba...
IPPS
2000
IEEE
15 years 1 months ago
Optimization of Motion Estimator for Run-Time-Reconfiguration Implementation
In this paper, we present a method to estimate the number of reconfiguration steps that a time-constrained algorithm can accommodate. This analysis demonstrates how one would attac...
Camel Tanougast, Yves Berviller, Serge Weber
APPT
2009
Springer
15 years 4 months ago
Computational Performance of a Parallelized Three-Dimensional High-Order Spectral Element Toolbox
In this paper, a comprehensive performance review of an MPI-based high-order three-dimensional spectral element method C++ toolbox is presented. The focus is put on the performance...
Christoph Bosshard, Roland Bouffanais, Christian C...
EUROGRAPHICS
2010
Eurographics
15 years 4 months ago
Interactive High-Quality Visualization of Higher-Order Finite Elements
Higher-order finite element methods have emerged as an important discretization scheme for simulation. They are increasingly used in contemporary numerical solvers, generating a ...
Markus Üffinger, Steffen Frey, Thomas Ertl
ISCAS
2003
IEEE
93views Hardware» more  ISCAS 2003»
15 years 2 months ago
A rescheduling and fast pipeline VLSI architecture for lifting-based discrete wavelet transform
In this paper, we propose a fast pipeline VLSI architecture for 1D lifting-based discrete wavelet transform (DWT). This design method merges the filtering steps called the predict...
Bing-Fei Wu, Chung-Fu Lin