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» Evaluation of game engines for simulated surgical training
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CIG
2006
IEEE
15 years 3 months ago
Exploiting Sensor Symmetries in Example-based Training for Intelligent Agents
— Intelligent agents in games and simulators often operate in environments subject to symmetric transformations that produce new but equally legitimate environments, such as reď¬...
Bobby D. Bryant, Risto Miikkulainen
GROUP
2009
ACM
15 years 4 months ago
Usability heuristics for networked multiplayer games
Networked multiplayer games must support a much wider variety of interactions than single-player games because networked games involve communication and coordination between playe...
David Pinelle, Nelson Wong, Tadeusz Stach, Carl Gu...
LEGE
2003
174views Education» more  LEGE 2003»
14 years 11 months ago
An e-Learning platform for SME Manager Upgrade and its Evolution Toward a Distributed Training Environment
The purpose of this paper is to describe the work in progress related to the customisation, the trial and the evaluation of an innovative e-learning platform for manager upgrade i...
Nicola Capuano, Matteo Gaeta, Laura Pappacena
WSC
1997
14 years 10 months ago
Simulation of a New Product Workcell
As part of an ABB training program, two manufacturing engineers introduced a manufacturing facility to the benefits of modeling and simulation. The project goal was to evaluate a ...
Ron Shady, Gary Spake, F. Bradley Armstrong
147
Voted
GPEM
2011
14 years 4 months ago
Expert-driven genetic algorithms for simulating evaluation functions
In this paper we demonstrate how genetic algorithms can be used to reverse engineer an evaluation function’s parameters for computer chess. Our results show that using an appropr...
Omid David-Tabibi, Moshe Koppel, Nathan S. Netanya...