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ACMACE
2005
ACM
15 years 5 months ago
Rendezvous: supporting real-time collaborative mobile gaming in high latency environments
Despite the ever increasing popularity of handheld, networked gaming consoles, fully interactive real-time, multiplayer games designed for these platforms have yet to become a rea...
Angie Chandler, Joe Finney
ISSRE
2010
IEEE
14 years 10 months ago
Automating System Tests Using Declarative Virtual Machines
—Automated regression test suites are an essential software engineering practice: they provide developers with rapid feedback on the impact of changes to a system’s source code...
Sander van der Burg, Eelco Dolstra
DRMTICS
2005
Springer
15 years 5 months ago
The Australian Sony PlayStation Case: How Far Will Anti-circumvention Law Reach in the Name of DRM?
This chapter overviews the legal issues arising from the modification of the Sony PlayStation console under Australian Copyright Law - the so called anti-circumvention provisions....
Brian Fitzgerald
SIGMETRICS
2009
ACM
182views Hardware» more  SIGMETRICS 2009»
15 years 6 months ago
The age of gossip: spatial mean field regime
Disseminating a piece of information, or updates for a piece of information, has been shown to benefit greatly from simple randomized procedures, sometimes referred to as gossipi...
Augustin Chaintreau, Jean-Yves Le Boudec, Nikodin ...
ICDS
2008
IEEE
15 years 6 months ago
Reliable Server Pooling - A Novel IETF Architecture for Availability-Sensitive Services
Reliable Server Pooling (RSerPool) is a light-weight protocol framework for server redundancy and session failover, currently still under standardization by the IETF RSerPool WG. ...
Thomas Dreibholz, Erwin P. Rathgeb