Sciweavers

324 search results - page 16 / 65
» Evaluation of object-oriented design patterns in game develo...
Sort
View
GROUP
2009
ACM
15 years 8 months ago
Usability heuristics for networked multiplayer games
Networked multiplayer games must support a much wider variety of interactions than single-player games because networked games involve communication and coordination between playe...
David Pinelle, Nelson Wong, Tadeusz Stach, Carl Gu...
ADBIS
2005
Springer
138views Database» more  ADBIS 2005»
15 years 7 months ago
Software Quality and Life Cycles
Abstract. Quality of software has growing role of the modern software engineering work. Typical current trends in the development process are the dominating role of quality systems...
Hannu Jaakkola, Bernhard Thalheim
ACMACE
2007
ACM
15 years 5 months ago
Evaluating children's gaming experiences
We present a game for children, developed to inform children about global warming. The main focus is the evaluation of children's user experience with easy to use methods. We...
Regina Bernhaupt, Daniel Schwaiger, Stefan Riegler...
COMPSAC
2006
IEEE
15 years 8 months ago
A Pattern-Based Technique for Developing UML Models of Access Control Systems
This paper describes a pattern-based technique for systematic development of UML models of secure systems using access control. Access control is viewed and specified as a design...
Dae-Kyoo Kim, Priya Gokhale
ACMSE
2006
ACM
15 years 7 months ago
Performance evaluation of the reactor pattern using the OMNeT++ simulator
The design of large-scale, distributed, performance-sensitive systems presents numerous challenges due to their networkcentric nature and stringent quality of service (QoS) requir...
Arundhati Kogekar, Aniruddha S. Gokhale