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» Evaluation of object-oriented design patterns in game develo...
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149
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IWC
2007
134views more  IWC 2007»
15 years 1 months ago
Disrupting digital library development with scenario informed design
In recent years, there has been great interest in scenario-based design and other forms of user-centred design. However, there are many design processes that, often for good reaso...
Ann Blandford, Suzette Keith, Richard Butterworth,...
FLAIRS
2010
15 years 4 months ago
Gamed-Based iSTART Practice: From MiBoard to Self-Explanation Showdown
MiBoard (Multiplayer Interactive Board Game) is an online, turnbased board game that was developed to assess the integration of game characteristics (point rewards, game-like inte...
Justin F. Brunelle
DAC
2009
ACM
16 years 2 months ago
Human computing for EDA
Electronic design automation is a field replete with challenging ? and often intractable ? problems to be solved over very large instances. As a result, the field of design automa...
Andrew DeOrio, Valeria Bertacco
81
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CHI
2004
ACM
16 years 2 months ago
Objectively evaluating entertainment technology
Emerging technologies offer new ways of using entertainment technology to foster interactions between players and connect people. Evaluating entertainment technology is challengin...
Regan L. Mandryk
141
Voted
JTAER
2010
173views more  JTAER 2010»
15 years 10 days ago
An Assessment of Design Patterns' Influence on a Java-based E-Commerce Application
Design patterns, acting as recurring solutions to common problems, offer significant benefits such as avoiding unnecessary complexity, and promoting code reuse, maintainability an...
Maria Mouratidou, Vassilios Lourdas, Alexander Cha...