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CIM
2011
171views Hardware» more  CIM 2011»
14 years 9 months ago
Towards Cognitively Plausible Game Playing Systems
We propose to return to the roots of Artificial/Computational Intelligence applicability to board games domain by attempting to mimic human way of playing (or human intelligence ...
Jacek Mandziuk
96
Voted
CHI
2010
ACM
15 years 8 months ago
MAGIC: a motion gesture design tool
Devices capable of gestural interaction through motion sensing are increasingly becoming available to consumers; however, motion gesture control has yet to appear outside of game ...
Daniel Ashbrook, Thad Starner
KDD
2004
ACM
196views Data Mining» more  KDD 2004»
16 years 2 months ago
Adversarial classification
Essentially all data mining algorithms assume that the datagenerating process is independent of the data miner's activities. However, in many domains, including spam detectio...
Nilesh N. Dalvi, Pedro Domingos, Mausam, Sumit K. ...
105
Voted
PDPTA
2000
15 years 3 months ago
Impact of Using Pattern-Based Systems on the Qualities of Parallel Applications
Abstract Design patterns are micro architectures, high-level building blocks which describe the solutions to speci c problems in software design. These solutions have generally bee...
Ladan Tahvildari, Ajit Singh
JISBD
2001
15 years 3 months ago
Conceptual Modeling of Device-Independent Web Applications
Existing tools intended to build and deploy engaging complex Web sites (including functionality) have shown to be inadequate to face the software production process in an unified a...
Jaime Gómez, Cristina Cachero