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CHI
2009
ACM
16 years 2 months ago
From interaction to trajectories: designing coherent journeys through user experiences
The idea of interactional trajectories through interfaces has emerged as a sensitizing concept from recent studies of tangible interfaces and interaction in museums and galleries....
Steve Benford, Gabriella Giannachi, Boriana Koleva...
CHINZ
2007
ACM
15 years 6 months ago
Evaluation of spatial abilities through tabletop AR
Research has been done into improving the means by which we organise and manage information. The usefulness of 2D versus 3D interfaces and environments has also been debated and e...
Moffat Mathews, Madan Challa, Cheng-Tse Chu, Gu Ji...
CHI
2005
ACM
16 years 2 months ago
Automating the detection of breaks in continuous user experience with computer games
This paper describes an approach towards automating the identification of design problems with three-dimensional mediated or gaming environments through the capture and query of u...
Tim Marsh, Kiyoung Yang, Cyrus Shahabi, Wee Ling W...
EDOC
2004
IEEE
15 years 5 months ago
Security Patterns: A Method for Constructing Secure and Efficient Inter-Company Coordination Systems
As the Internet, intranets and other wide-area open networks grow, novel techniques for building distributed systems, notably mobile agents, are attracting increasing attention. T...
Nobukazu Yoshioka, Shinichi Honiden, Anthony Finke...
HAPTICS
2010
IEEE
15 years 6 months ago
Laterotactile Rendering of Vector Graphics with the Stroke Pattern
Raised line patterns are used extensively in the design of tactile graphics for persons with visual impairments. A tactile stroke pattern was therefore developed to enable the rend...
Vincent Lévesque, Vincent Hayward