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GECCO
2005
Springer
141views Optimization» more  GECCO 2005»
15 years 7 months ago
Constructing good learners using evolved pattern generators
Self-organization of brain areas in animals begins prenatally, evidently driven by spontaneously generated internal patterns. The neural structures continue to develop postnatally...
Vinod K. Valsalam, James A. Bednar, Risto Miikkula...
ICONFERENCE
2012
13 years 9 months ago
No forests without trees: particulars and patterns in visualizing personal communication
When people use visualizations of conversational archives, they typically reflect on particular events, rather than patterns of activity over time. We explore whether this is a fu...
Ou Jie Zhao, Tiffany Ng, Dan Cosley
131
Voted
AIIDE
2008
15 years 4 months ago
Dynamic Expansion of Behaviour Trees
Artificial intelligence in games is typically used for creating player's opponents. Manual edition of intelligent behaviors for Non-Player Characters (NPCs) of games is a cum...
Gonzalo Flórez Puga, Marco Antonio Gó...
CIKM
2009
Springer
15 years 3 months ago
Improving search engines using human computation games
Work on evaluating and improving the relevance of web search engines typically use human relevance judgments or clickthrough data. Both these methods look at the problem of learni...
Hao Ma, Raman Chandrasekar, Chris Quirk, Abhishek ...
CHI
2011
ACM
14 years 5 months ago
PhotoCity: training experts at large-scale image acquisition through a competitive game
Large-scale, ground-level urban imagery has recently developed as an important element of online mapping tools such as Google’s Street View. Such imagery is extremely valuable i...
Kathleen Tuite, Noah Snavely, Dun-yu Hsiao, Nadine...