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» Evaluation of object-oriented design patterns in game develo...
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HT
2000
ACM
15 years 4 months ago
Reusable hypertext structures for distance and JIT learning
Software components for distance and just-in-time (JIT) learning are an increasingly common method of encouraging reuse and facilitating the development process[58], but no analog...
Anne Morgan Spalter, Rosemary Michelle Simpson
IADIS
2008
15 years 1 months ago
Web 2.0 Technologies For Digital Students
Recent years have seen a new generation of `digital students' emerging in the developed world. Digital students are young adults who have grown up with digital technologies i...
Diana Andone
IWQOS
2011
Springer
14 years 2 months ago
Advanced Quality-of-Service signaling for IP multicast
—Supporting Quality-of-Service resource reservations for IP multicast flows is especially advantageous for distributed multimedia applications like video conferencing, 3D teleim...
Roland Bless, Martin Röhricht
ICSM
2002
IEEE
15 years 4 months ago
ICBMC: An Improved Cohesion Measure for Classes
Class cohesion could be used to evaluate the design quality of classes, to develop test measures for objectoriented software and to restructure poorly designed classes. Among a nu...
Yuming Zhou, Baowen Xu, Jianjun Zhao, Hongji Yang
ASSETS
2007
ACM
15 years 3 months ago
Simulation to predict performance of assistive interfaces
Computers offer valuable assistance to people with physical disabilities. However designing human-computer interfaces for these users is complicated. The range of abilities is mor...
Pradipta Biswas, Peter Robinson