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» Evaluation of real-time physics simulation systems
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VR
2000
IEEE
127views Virtual Reality» more  VR 2000»
15 years 2 months ago
Physically-based Manipulation on the Responsive Workbench
This paper describes how a physical simulation can be integrated with our Responsive Workbench system to support complex assembly tasks involving multiple hands and users. Our sys...
Bernd Fröhlich, Henrik Tramberend, Andrew C. ...
83
Voted
CCGRID
2009
IEEE
15 years 1 months ago
The Grid Enablement and Sustainable Simulation of Multiscale Physics Applications
The understanding of H diffusion in materials is pivotal to designing suitable processes. Though a nudged elastic band (NEB)+molecular dynamics (MD)/quantum mechanics (QM) algori...
Yingwen Song, Yoshio Tanaka, Hiroshi Takemiya, Aii...
SI3D
1995
ACM
15 years 1 months ago
Impulse-Based Simulation of Rigid Bodies
We introduce a promising new approach to rigid body dynamic simulation called impulse-based simulation. The method is well suited to modeling physical systems with large numbers o...
Brian Mirtich, John F. Canny
67
Voted
CGI
2003
IEEE
15 years 3 months ago
Immersive Vehicle Simulators for Prototyping, Training and Ergonomics
In most vehicle simulators, complete physical mockups equipped with steering wheel, gearshift and pedals are required. These devices are essential in trying to simulate real condi...
Marcelo Kallmann, Patrick Lemoine, Daniel Thalmann...
DAC
2003
ACM
15 years 10 months ago
Microarchitecture evaluation with physical planning
Conventionally, microarchitecture designs are mainly guided by the maximum throughput (measured as IPC) and fail to evaluate the impact of architectural decisions on the physical ...
Jason Cong, Ashok Jagannathan, Glenn Reinman, Mich...