The work described here addresses information generated during mesh preprocessing, specifically mesh quality indicators derived on a per-element basis. A technique is introduced f...
We present a novel method to extract iso-surfaces from distance volumes. It generates high quality semi-regular multiresolution meshes of arbitrary topology. Our technique proceed...
Three-dimensional data generated from range scanners is usually composed of a huge amount of information. Simplification and compression techniques must be adopted in order to red...
We present parallel algorithms for processing, extracting and rendering adaptively sampled regular terrain datasets represented as a multiresolution model defined by a super-squa...
We describe a framework for time-critical rendering of graphics scenes composed of a large number of objects having complex geometric descriptions. Our technique relies upon a sce...