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73
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ETRA
2006
ACM
136views Biometrics» more  ETRA 2006»
15 years 3 months ago
Computational mechanisms for gaze direction in interactive visual environments
Next-generation immersive virtual environments and video games will require virtual agents with human-like visual attention and gaze behaviors. A critical step is to devise effic...
Robert J. Peters, Laurent Itti
IPPS
2006
IEEE
15 years 3 months ago
Analysis of checksum-based execution schemes for pipelined processors
The performance requirements for contemporary microprocessors are increasing as rapidly as their number of applications grows. By accelerating the clock, performance can be gained...
Bernhard Fechner
CVPR
2010
IEEE
15 years 5 months ago
Online Multiclass LPBoost
Online boosting is one of the most successful online learning algorithms in computer vision. While many challenging online learning problems are inherently multi-class, online boo...
Amir Saffari, Martin Godec, Thomas Pock, Christian...
82
Voted
ICIP
2003
IEEE
15 years 11 months ago
Image features that draw fixations
The ability to automatically detect `visually interesting' regions in an image has many practical applications especially in the design of active machine vision systems. This...
Umesh Rajashekar, Lawrence K. Cormack, Alan C. Bov...
VLSID
2003
IEEE
115views VLSI» more  VLSID 2003»
15 years 10 months ago
An Adaptive Supply-Voltage Scheme for Low Power Self-Timed CMOS Digital Design
This paper combines an adaptive supply-voltage scheme with self-timed CMOS digital design, to achieve low power performance. The supply-voltage automatically tracks the input data...
W. Kuang, J. S. Yuan