We study the complexity of building pseudorandom generators (PRGs) with logarithmic seed length from hard functions. We show that, starting from a function f : {0, 1}l → {0, 1} ...
The element of luck permeates every aspect of the game of poker. Random stochastic outcomes introduce a large amount of noise that can make it very difficult to distinguish a good...
Abstract. Simple families of increasing trees can be constructed from simply generated tree families, if one considers for every tree of size n all its increasing labellings, i.e.,...
A Random Geometric Graph (RGG) in two dimensions is constructed by distributing n nodes independently and uniformly at random in [0, n ]2 and creating edges between every pair of...
Milan Bradonji, Robert Elsässer, Tobias Friedrich...
We propose a method for finding seeds for the local alignment of two nucleotide sequences. Our method uses randomized algorithms to find approximate seeds. We present a dynamic ...