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ENTCS
2006
158views more  ENTCS 2006»
15 years 4 months ago
Towards a Subject-Oriented Model-Driven Framework
Model-Driven Architecture is an approach of the OMG, its objective is to tackle problems such as: the high availability that a software product requires to be ready for use, the h...
Pablo Amaya, Carlos González, Juan M. Muril...
LOBJET
2000
140views more  LOBJET 2000»
15 years 3 months ago
Early Measures for UML Class Diagrams
:Building software models before implementing them has become widely accepted in the software industry. Object models, graphically represented by class diagrams, lay the foundation...
Marcela Genero, Mario Piattini, Coral Calero
HICSS
2011
IEEE
252views Biometrics» more  HICSS 2011»
14 years 7 months ago
Hitting the Wall: What to Do When High Performing Scrum Teams Overwhelm Operations and Infrastructure
All-at-once Scrum implementations require total commitment to change, high level management support and aggressive removal of impediments. Several company-wide implementations are...
Jeff Sutherland, Robert Frohman
REALWSN
2010
15 years 2 months ago
Location Based Wireless Sensor Services in Life Science Automation
Over the last years Wireless Sensor Networks (WSN) have been becoming increasingly applicable for real world scenarios and now production ready solutions are available. In the same...
Benjamin Wagner, Philipp Gorski, Frank Golatowski,...
HCI
2009
15 years 1 months ago
Game Usability Heuristics (PLAY) for Evaluating and Designing Better Games: The Next Iteration
Game developers have begun applying formal human-computer interaction (HCI) principles in design. Desurvire et al [2] adapted a set of Heuristics for productivity software to games...
Heather Desurvire, Charlotte Wiberg