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EGH
2003
Springer
15 years 3 months ago
Automatic shader level of detail
Current graphics hardware can render procedurally shaded objects in real-time. However, due to resource and performance limitations, interactive shaders can not yet approach the c...
Marc Olano, Bob Kuehne, Maryann Simmons
ESTIMEDIA
2003
Springer
15 years 3 months ago
Perception Coprocessors for Embedded Systems
Recognizing speech, gestures, and visual features are important interface capabilities for embedded mobile systems. Perception algorithms have many traits in common with more conv...
Binu K. Mathew, Al Davis, Ali Ibrahim
ISCA
2010
IEEE
284views Hardware» more  ISCA 2010»
15 years 3 months ago
Security refresh: prevent malicious wear-out and increase durability for phase-change memory with dynamically randomized address
Phase change memory (PCM) is an emerging memory technology for future computing systems. Compared to other non-volatile memory alternatives, PCM is more matured to production, and...
Nak Hee Seong, Dong Hyuk Woo, Hsien-Hsin S. Lee
CLUSTER
2002
IEEE
15 years 3 months ago
Scalable Resource Management in High Performance Computers
Clusters of workstations have emerged as an important platform for building cost-effective, scalable, and highlyavailable computers. Although many hardware solutions are available...
Eitan Frachtenberg, Fabrizio Petrini, Juan Fern&aa...
HICSS
2002
IEEE
92views Biometrics» more  HICSS 2002»
15 years 3 months ago
Strategic 'Morphing' and the Survivability of E-commerce Firms
Over the past year, the shakeout in the electronic commerce marketplace has redirected the attention of entrepreneurs and investors from the funding hype surrounding Internet star...
Robert J. Kauffman, Bin Wang, Tim Miller