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ICML
2010
IEEE
15 years 23 days ago
Feature Selection as a One-Player Game
This paper formalizes Feature Selection as a Reinforcement Learning problem, leading to a provably optimal though intractable selection policy. As a second contribution, this pape...
Romaric Gaudel, Michèle Sebag
IEEEPACT
2008
IEEE
15 years 6 months ago
Feature selection and policy optimization for distributed instruction placement using reinforcement learning
Communication overheads are one of the fundamental challenges in a multiprocessor system. As the number of processors on a chip increases, communication overheads and the distribu...
Katherine E. Coons, Behnam Robatmili, Matthew E. T...
ML
1998
ACM
117views Machine Learning» more  ML 1998»
14 years 11 months ago
Learning Team Strategies: Soccer Case Studies
We use simulated soccer to study multiagent learning. Each team's players (agents) share action set and policy, but may behave di erently due to position-dependent inputs. All...
Rafal Salustowicz, Marco Wiering, Jürgen Schm...
ICRA
2010
IEEE
162views Robotics» more  ICRA 2010»
14 years 10 months ago
Adaptive multi-robot coordination: A game-theoretic perspective
Multi-robot systems researchers have been investigating adaptive coordination methods for improving spatial coordination in teams. Such methods adapt the coordination method to th...
Gal A. Kaminka, Dan Erusalimchik, Sarit Kraus
GECCO
2004
Springer
155views Optimization» more  GECCO 2004»
15 years 5 months ago
Genetic Network Programming with Reinforcement Learning and Its Performance Evaluation
A new graph-based evolutionary algorithm named “Genetic Network Programming, GNP” has been proposed. GNP represents its solutions as directed graph structures, which can improv...
Shingo Mabu, Kotaro Hirasawa, Jinglu Hu