This paper reports on investigations on the possible advantage of the coupling between genomes and physics of cells in artificial evolution. The idea is simple: evolution can rely ...
CT This paper describes how evolutionary techniques of variation and selection can be used to create complex simulated structures, textures, and motions for use in computer graphic...
As the non-playable characters (NPCs) of squad-based shooter computer games share a common goal, they should work together in teams and display cooperative behaviours that are tac...
Software maintenance and evolution is arguably a lengthy and expensive phase in the life cycle of a software system. A critical issue at this phase is change propagation: given a ...
In this paper, we present Creature Academy, a virtual laboratory that allows for the evolution of form and function within simulated physical 3D environments. Creature Academy can ...