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CEC
2003
IEEE
15 years 9 months ago
Genome-physics interaction as a new concept to reduce the number of genetic parameters in artificial evolution
This paper reports on investigations on the possible advantage of the coupling between genomes and physics of cells in artificial evolution. The idea is simple: evolution can rely ...
Peter Eggenberger Hotz
SIGGRAPH
1991
ACM
15 years 9 months ago
Artificial evolution for computer graphics
CT This paper describes how evolutionary techniques of variation and selection can be used to create complex simulated structures, textures, and motions for use in computer graphic...
Karl Sims
AIIDE
2008
15 years 8 months ago
Effects of Communication on the Evolution of Squad Behaviours
As the non-playable characters (NPCs) of squad-based shooter computer games share a common goal, they should work together in teams and display cooperative behaviours that are tac...
Darren Doherty, Colm O'Riordan
ATAL
2008
Springer
15 years 8 months ago
An agent-oriented approach to support change propagation in software evolution
Software maintenance and evolution is arguably a lengthy and expensive phase in the life cycle of a software system. A critical issue at this phase is change propagation: given a ...
Khanh Hoa Dam
CEC
2008
IEEE
15 years 8 months ago
Creature Academy: A system for virtual creature evolution
In this paper, we present Creature Academy, a virtual laboratory that allows for the evolution of form and function within simulated physical 3D environments. Creature Academy can ...
Marcin L. Pilat, Christian Jacob