A new method of representing a surface in the 3D space as a single digitally continuous sequence of faces is described. The method is based on topological properties of quasi-manif...
General multi view reconstruction from affine or projective cameras has so far been solved most efficiently using methods of factorizing image data matrices into camera and scene p...
We reconstruct geometry for a time-varying scene given by a number of video sequences. The dynamic geometry is represented by a 3D hypersurface embedded in space-time. The interse...
In an immersive tele-presence environment a 3D remote real scene is projected from the viewpoint of the local user. This 3D world is acquired through stereo reconstruction at the ...
Jane Mulligan, Volkan Isler, Konstantinos Daniilid...
In this paper, we propose a convex optimization based approach for piecewise planar reconstruction. We show that the task of reconstructing a piecewise planar environment can be se...