A surface light field is a function that assigns a color to each ray originating on a surface. Surface light fields are well suited to constructing virtual images of shiny objec...
Daniel N. Wood, Daniel I. Azuma, Ken Aldinger, Bri...
Increasingly, models of the world are directly built from images. The paper discusses a number of recent developments that try to push the enveloppe of what image-based modeling c...
Luc J. Van Gool, D. Vandemeulen, Gregor A. Kalbere...
The display of images on binary output hardware requires a halftoning step. Conventional halftoning algorithms approximate image values independently from the image content and of...
An efficient algorithm for compression of dynamic time-consistent 3D meshes is presented. Such a sequence of meshes contains a large degree of temporal statistical dependencies tha...
3D city modeling using computer vision is very challenging. A typical city contains objects which are a nightmare for some vision algorithms, while other algorithms have been desi...
Nico Cornelis, Bastian Leibe, Kurt Cornelis, Luc J...