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SIGGRAPH
2000
ACM
15 years 7 months ago
Surface light fields for 3D photography
A surface light field is a function that assigns a color to each ray originating on a surface. Surface light fields are well suited to constructing virtual images of shiny objec...
Daniel N. Wood, Daniel I. Azuma, Ken Aldinger, Bri...
3DPVT
2002
IEEE
193views Visualization» more  3DPVT 2002»
15 years 8 months ago
Modeling shapes and textures from images: new frontiers
Increasingly, models of the world are directly built from images. The paper discusses a number of recent developments that try to push the enveloppe of what image-based modeling c...
Luc J. Van Gool, D. Vandemeulen, Gregor A. Kalbere...
CGF
1999
153views more  CGF 1999»
15 years 2 months ago
Comprehensive Halftoning of 3D Scenes
The display of images on binary output hardware requires a halftoning step. Conventional halftoning algorithms approximate image values independently from the image content and of...
Oleg Veryovka, John W. Buchanan
121
Voted
ICIP
2005
IEEE
16 years 4 months ago
Predictive compression of dynamic 3D meshes
An efficient algorithm for compression of dynamic time-consistent 3D meshes is presented. Such a sequence of meshes contains a large degree of temporal statistical dependencies tha...
Aljoscha Smolic, Karsten Müller, Matthias Kau...
3DPVT
2006
IEEE
190views Visualization» more  3DPVT 2006»
15 years 9 months ago
3D City Modeling Using Cognitive Loops
3D city modeling using computer vision is very challenging. A typical city contains objects which are a nightmare for some vision algorithms, while other algorithms have been desi...
Nico Cornelis, Bastian Leibe, Kurt Cornelis, Luc J...