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113
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3DIM
2011
IEEE
13 years 9 months ago
A Non-cooperative Game for 3D Object Recognition in Cluttered Scenes
Abstract—During the last few years a wide range of algorithms and devices have been made available to easily acquire range images. To this extent, the increasing abundance of dep...
Andrea Albarelli, Emanuele Rodolà, Filippo ...
IJCV
2008
242views more  IJCV 2008»
14 years 9 months ago
3D Urban Scene Modeling Integrating Recognition and Reconstruction
Supplying realistically textured 3D city models at ground level promises to be useful for pre-visualizing upcoming traffic situations in car navigation systems. Because this previs...
Nico Cornelis, Bastian Leibe, Kurt Cornelis, Luc J...
94
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3DPVT
2002
IEEE
143views Visualization» more  3DPVT 2002»
15 years 2 months ago
Generation, Visualization, and Editing of 3D Video
3D video is the ultimate image medium recording dynamic visual events in the real world as is. Recorded object behaviors can be observed from any viewpoint, because 3D video recor...
Takashi Matsuyama, Takeshi Takai
SCIA
2007
Springer
162views Image Analysis» more  SCIA 2007»
15 years 3 months ago
A Robust Approach for 3D Cars Reconstruction
Computing high quality 3D models from multi-view stereo reconstruction is an active topic as can be seen in a recent review [15]. Most approaches make the strong assumption that th...
Adrien Auclair, Laurent D. Cohen, Nicole Vincent
102
Voted
ICIAP
2003
ACM
15 years 2 months ago
Towards automatic 3D reconstruction of urban scenes from low-altitude aerial images
We propose a methodology for reconstructing large– scale architectural scenes from low–altitude aerial images, in an efficient, accurate and fully automatic way. Towards this...
Adriano B. Huguet, Rodrigo L. Carceroni, Arnaldo d...