Abstract. A brachistochrone is the path along which a weighted particle falls most quickly from one point to another, and a catenary is the smooth curve connecting two points whose...
Computing consensus trees amounts to finding a single tree that summarizes a collection of trees. Three evolutionary algorithms are defined for this problem, featuring characteri...
One of the major difficulties when applying Multiobjective Evolutionary Algorithms (MOEA) to real world problems is the large number of objective function evaluations. Approximate...
A. K. M. Khaled Ahsan Talukder, Michael Kirley, Ra...
Abstract. This work merges ideas from two very different areas: Particle Swarm Optimisation and Evolutionary Game Theory. In particular, we are looking to integrate strategies from...
In this paper we set the first steps towards the development of a commercially viable tool that uses evolutionary computation to address the Product to Shelf Allocation Problem (P...