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EVOW
2010
Springer
15 years 9 months ago
Search-Based Procedural Content Generation
Recently, a small number of papers have appeared in which the authors implement stochastic search algorithms, such as evolutionary computation, to generate game content, such as le...
Julian Togelius, Georgios N. Yannakakis, Kenneth O...
GECCO
2005
Springer
189views Optimization» more  GECCO 2005»
15 years 8 months ago
Molecular programming: evolving genetic programs in a test tube
We present a molecular computing algorithm for evolving DNA-encoded genetic programs in a test tube. The use of synthetic DNA molecules combined with biochemical techniques for va...
Byoung-Tak Zhang, Ha-Young Jang
95
Voted
EVOW
2008
Springer
15 years 4 months ago
Evolving an Automatic Defect Classification Tool
Automatic Defect Classification (ADC) is a well-developed technology for inspection and measurement of defects on patterned wafers in the semiconductors industry. The poor training...
Assaf Glazer, Moshe Sipper
136
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GECCO
2008
Springer
171views Optimization» more  GECCO 2008»
15 years 3 months ago
An EDA based on local markov property and gibbs sampling
The key ideas behind most of the recently proposed Markov networks based EDAs were to factorise the joint probability distribution in terms of the cliques in the undirected graph....
Siddhartha Shakya, Roberto Santana
154
Voted
3DIM
2011
IEEE
14 years 2 months ago
A Non-cooperative Game for 3D Object Recognition in Cluttered Scenes
Abstract—During the last few years a wide range of algorithms and devices have been made available to easily acquire range images. To this extent, the increasing abundance of dep...
Andrea Albarelli, Emanuele Rodolà, Filippo ...