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AIIDE
2008
15 years 8 hour ago
Dynamic Expansion of Behaviour Trees
Artificial intelligence in games is typically used for creating player's opponents. Manual edition of intelligent behaviors for Non-Player Characters (NPCs) of games is a cum...
Gonzalo Flórez Puga, Marco Antonio Gó...
IUI
2010
ACM
15 years 6 months ago
Mobia Modeler: easing the creation process of mobile applications for non-technical users
The development of mobile applications has now extended from mobile network providers into the hands of ordinary people as organizations and companies encourage people to come up ...
Florence T. Balagtas-Fernandez, Max Tafelmayer, He...
ICSM
2007
IEEE
15 years 4 months ago
A Maintainable Software Architecture for Fast and Modular Bioinformatics Sequence Search
Bioinformaticists use the Basic Local Alignment Search Tool (BLAST) to characterize an unknown sequence by comparing it against a database of known sequences, thus detecting evolu...
Jeremy S. Archuleta, Eli Tilevich, Wu-chun Feng
CMMR
2007
Springer
174views Music» more  CMMR 2007»
15 years 3 months ago
Between Mapping, Sonification and Composition: Responsive Audio Environments in Live Performance
This paper describes recent work on a large-scale, interactive theater performance entitled Schwelle as a platform to pose critical questions around the conception, design and imp...
Christopher L. Salter, Marije A. J. Baalman, Danie...
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CASES
2006
ACM
15 years 3 months ago
Methods for power optimization in distributed embedded systems with real-time requirements
Dynamic voltage scaling and sleep state control have been shown to be extremely effective in reducing energy consumption in CMOS circuits. Though plenty of research papers have st...
Razvan Racu, Arne Hamann, Rolf Ernst, Bren Mochock...